


Exploring is half the fun, as there are tons of secrets and caves to be uncovered and spelunked around the massive Hyrule Field. The game is very long and has tons of areas to explore. The second half of this game is absolutely fantastic, addicting, and fun. But once you pass the third temple, you can switch forms at will, warp wherever you need to go, and experience some of the most fun dungeons the series has to offer. The wolf sections are monotonous and long, and the human sections are short but sweet.

The ability to freely transform from human to wolf and back provides the layer of depth that the game could have had from the start for the length of the first three temples, the game provides a formula of a wolf section, then a human section, then a wolf section and so on. That said, the game really picks up after the first three temples. They are stuffed in between the dungeons and leave the player wishing he could actually get to the dungeon without having to backtrack all the way across Hyrule Field. Instead of making some side-quests optional, Nintendo decided to make them mandatory. Its puzzles were perfectly designed and the combat was fantastic and complex even with its ridiculous motion controls.Īt its center, Twilight Princess is a fantastic and long game, but unfortunately there's a huge amount of fluff in it. Its central gimmick, Link's wolf transformation, actually ended up mixing up the gameplay a significant and refreshing amount in the second half of the game.

But what came out of it was an actually good game which succeeded to tell its story in a way that constantly fit its self-proclaimed dark atmosphere. To confuse things even more, the Wii version was entirely mirrored from the GC version to accommodate motion controls. It was released on the Wii alongside of the GameCube as a last ditch effort to give the console a decent game to launch with. Twilight Princess seemed like a $50 box of gimmicks when it first was released, boasting wiggle-waggle Wii Remote controls, werewolf Link, and an "edgy" atmosphere compared to its predecessor. But it's also the game that takes two and a half hours to get to the first dungeon, that constantly taunts you with treasure chests filled with a whopping 10 rupees, and that gives you items which have absolutely no use outside of the specific dungeon you get them in. It's the game that sees you jousting a massive hog rider, escaping from prison into Hyrule Castle's filthy sewers, sumo wrestling a massive Goron chief, and single-handedly slaying an entire goblin army in a hidden village. Twilight Princess is a roller coaster, full of ups and downs.
